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Saturday 7/7/18
2018-07-07, 21:07 by Gary M Jones
I was at the field today between 14:00 & 15:00 all on my own , good flying too. There is a dead sheep along the fence line towards the gate from the pits, I saw the farmer so reported this to her. I hope no one had plans for a BBQ .
Farmer …
Farmer …
Comments: 1
kin ya til what it iz yit
4 posters
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Re: kin ya til what it iz yit
Lookz like won of dem der 109's to me!
melfyn- Committee Member
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Re: kin ya til what it iz yit
after much work
Will end up at roughly 2.5m span (about 100") and hopefully a shed load lighter than the more traditionaly built kits. Had a look at brian taylor, monmarty, meister and dave platts designs and various build threads. all well and good just wanted to bring things up to date.
Wanted to do this one for a long while. Will be finished in the RAF AFDU colours as worn by Black6 during ww2. Black 6 was and still is based at duxford, although now restored and has flown but was damaged last year. I believe the aircraft fell into raf hands during a forced landing due to running out of juice. i bet there was one red faced jerry in the cockpit too....
Will end up at roughly 2.5m span (about 100") and hopefully a shed load lighter than the more traditionaly built kits. Had a look at brian taylor, monmarty, meister and dave platts designs and various build threads. all well and good just wanted to bring things up to date.
Wanted to do this one for a long while. Will be finished in the RAF AFDU colours as worn by Black6 during ww2. Black 6 was and still is based at duxford, although now restored and has flown but was damaged last year. I believe the aircraft fell into raf hands during a forced landing due to running out of juice. i bet there was one red faced jerry in the cockpit too....
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Re: kin ya til what it iz yit
Look at all that 3D modelling goodness! Loads more to do yet though Leigh quick word of advice though, don't bother modelling both halves of the plane though, you can use the Mirror command for pretty much everything, and it is best left until fairly near the end. Saves duplicating loads of work then....
If you need a hand with any of the modelling, or want to know the best ways to do things, give me a shout!
Cheers
Andy
If you need a hand with any of the modelling, or want to know the best ways to do things, give me a shout!
Cheers
Andy
Andy Sayle- Club Chairman
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Re: kin ya til what it iz yit
cheers andy. Im familiar with the mirror tool it saves soooo much work. However, i did want a good look at the shape of the fuz. will be using the mirror too plenty with wings and carving out all the formers. im sure il be bothering you for help at some point mr sayle.
This is black 6, a pint at the next club night to whoever guesses which one is my Grandad!!!
This is black 6, a pint at the next club night to whoever guesses which one is my Grandad!!!
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Re: kin ya til what it iz yit
I vote the one on the far right, looking generally Double 'Ard. Whoever he is, you don't mess with him! The other chap with the same coat on is obviously jealous too, he is giving him a right good "look"!
How do you get the colours from a sepia toned phot by the way
Cheers
Andy
Ps. I wish My Grandad had flown stuff in the war. He only had one leg though, so had to stay at home, and run a Cobblers shop making/mending shoes for people. Not such a bad thing mind, he taught me how to sew, which is a skill worth its weight in gold!
How do you get the colours from a sepia toned phot by the way
Cheers
Andy
Ps. I wish My Grandad had flown stuff in the war. He only had one leg though, so had to stay at home, and run a Cobblers shop making/mending shoes for people. Not such a bad thing mind, he taught me how to sew, which is a skill worth its weight in gold!
Andy Sayle- Club Chairman
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Re: kin ya til what it iz yit
He still looks Double 'Ard
Just noticed the colours of the Black 6 in the German colours are basically sepia! ( http://uk.youtube.com/watch?v=kGyMnwjgkmU ).
Cheers
Andy
Just noticed the colours of the Black 6 in the German colours are basically sepia! ( http://uk.youtube.com/watch?v=kGyMnwjgkmU ).
Cheers
Andy
Andy Sayle- Club Chairman
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Re: kin ya til what it iz yit
Now if only I listened when Leigh had the pic out drowning on about how cool a 109 would be "YAWN"
He he
I know really
M
He he
I know really
M
Mark Barnes- Club Secretary
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Re: kin ya til what it iz yit
Hey, Leigh. Did this 109 have a real gun in it? As you are building something big (and lighter than the competition) will you have room for a small payload? Fancy a "real" blank firing machine gun on board?
Cheers
Andy
Cheers
Andy
Andy Sayle- Club Chairman
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Re: kin ya til what it iz yit
Keep guessing lads. You will kick yourselves when you find out the resemblance is strong.
Have you seen the price of blanks andy even .22 arent cheap. would be cheaper to fire live rounds. any way small bore stuff just dont cut it for sound. more christmas cracker snap than the thud of large cal rounds. Though im open to suggestions if you have any Andy. would be nice to get the nose cannons popping away.
As for colours ive a few shots of her before restoration and the stories my grandad told me. cant beat hearing it from the horses mouth. the sepia is the colour of the real photo.
Been thinking about a powerplant for this monster. It would seem i require some kind of inline twin in order not to have bits hanging out everywhere. also want a scale working exhaust too, have had a nosy round and found zdz do an 80cc inline and moki do a 360 inline twin glow. anybody know of any others???
Have you seen the price of blanks andy even .22 arent cheap. would be cheaper to fire live rounds. any way small bore stuff just dont cut it for sound. more christmas cracker snap than the thud of large cal rounds. Though im open to suggestions if you have any Andy. would be nice to get the nose cannons popping away.
As for colours ive a few shots of her before restoration and the stories my grandad told me. cant beat hearing it from the horses mouth. the sepia is the colour of the real photo.
Been thinking about a powerplant for this monster. It would seem i require some kind of inline twin in order not to have bits hanging out everywhere. also want a scale working exhaust too, have had a nosy round and found zdz do an 80cc inline and moki do a 360 inline twin glow. anybody know of any others???
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Re: kin ya til what it iz yit
They take up a fair bit of space, but a handful of 12 bore shotgun blanks would make for something with more guts A string of four or five fired in quick succession would sound pretty good I reckon.
Cheers
Andy
Cheers
Andy
Andy Sayle- Club Chairman
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Re: kin ya til what it iz yit
progress
Andy i could do with some advice about the notches for the stringers. Would you use a sweep or a loft, need to keep a fairly straight path but also follow the contour of the fuz
Andy i could do with some advice about the notches for the stringers. Would you use a sweep or a loft, need to keep a fairly straight path but also follow the contour of the fuz
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Re: kin ya til what it iz yit
No problem
First things first, how are you modelling this bad boy? Have you got everything as parts in an assembly, or solid bodies within a part?
If it is the latter, then you will be fine using a swept cut to cut out the notches for the stringers. Just define a profile (i.e the profile of the stringer, square section?) and a path that the stringer should follow. Then use the swept cut command, and you are done. Or, to save then doing a swept extrude to represent the stringer itself, you could do a swept extrude instead of the cut (don't forget to uncheck the "merge result" box to create a seperate solid body), and then you end up with the stringer, and the formers would be interfering with it. You can then do some boolean subtraction to remove material from the formers, wherever it interferes with the stringer. The actual command to do the boolean subtraction is called "indent". It's a bit tricky to describe that over the interweb (I need my blackboard and two, possibly three colours of chalk again!) though, so I'll pop round and show you that if you like.
If you are modelling everything as parts within an assembly, then it gets a tiny bit more tricky. Not much mind, and I think it is a technically more "better" way of modelling things like this. It certainly makes it easier if you need to update positions/sizes and what not! Again, this method is a bit of a pain to explain over the interweb, it would probably be wuicker for me to drive over, show you, and drive home again!
You about this afternoon?
Cheers
Andy
First things first, how are you modelling this bad boy? Have you got everything as parts in an assembly, or solid bodies within a part?
If it is the latter, then you will be fine using a swept cut to cut out the notches for the stringers. Just define a profile (i.e the profile of the stringer, square section?) and a path that the stringer should follow. Then use the swept cut command, and you are done. Or, to save then doing a swept extrude to represent the stringer itself, you could do a swept extrude instead of the cut (don't forget to uncheck the "merge result" box to create a seperate solid body), and then you end up with the stringer, and the formers would be interfering with it. You can then do some boolean subtraction to remove material from the formers, wherever it interferes with the stringer. The actual command to do the boolean subtraction is called "indent". It's a bit tricky to describe that over the interweb (I need my blackboard and two, possibly three colours of chalk again!) though, so I'll pop round and show you that if you like.
If you are modelling everything as parts within an assembly, then it gets a tiny bit more tricky. Not much mind, and I think it is a technically more "better" way of modelling things like this. It certainly makes it easier if you need to update positions/sizes and what not! Again, this method is a bit of a pain to explain over the interweb, it would probably be wuicker for me to drive over, show you, and drive home again!
You about this afternoon?
Cheers
Andy
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Re: kin ya til what it iz yit
were doin parts in an assembly, the bit im gettin cheesed off with is the paths need to twist to allow the stringers to stay flat to the surface of the model. could i do a lofted cut with guide curves to keep it following the fuz???
Been out n about for a bit home now, help would be great if your not too busy andy.
Been out n about for a bit home now, help would be great if your not too busy andy.
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Re: kin ya til what it iz yit
more progress nearly got a rudder now, will be actuated internaly by pull pull. held in place and hinged with 1.5mm piano wire and collets. the actual hinges are integral to the fuz and rudder.
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Re: kin ya til what it iz yit
Sorry I missed you Leigh, I was forced into an evening bike ride!
Hinges look good though, are you planning on using wood there, or something more "bearing" like? Sturdy ply should do the job I reckon.
You busy tomorrow night?
Cheers
Andy
Hinges look good though, are you planning on using wood there, or something more "bearing" like? Sturdy ply should do the job I reckon.
You busy tomorrow night?
Cheers
Andy
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Re: kin ya til what it iz yit
Tis ok andy i figured it out after much cursing. The hinges are ply, im trying to keep as much of the cutting as i can to 3mm lite ply or multiples thereof. so the thicker parts can simply be laminated. i will give the hinges a good soak in runny ca to sure them up.
U fancyin a proper butchers Andy? i should b free tomorrow night, not got anythin to fly indoors.
U fancyin a proper butchers Andy? i should b free tomorrow night, not got anythin to fly indoors.
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Re: kin ya til what it iz yit
Yeah, nothing much on tonight. Working till about 6pm, then SWMBO is out this evening. Where is this indoor session anyway? I'm tempted to go and embarrass everyone with their expensive machinery, by flying my blade mCX heh heh! I'll come round about 8-ish if that's okay though?
Cheers
Andy
Cheers
Andy
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Re: kin ya til what it iz yit
The indoor is up in Llysfaen, care of Zaid. I will be home all night now andy, ive just got in. feel free to drop in andy and il put the kettle on!!!
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Re: kin ya til what it iz yit
Only just got in from work myself mate. I swear most of the bosses at our place don't know their ar$£s from their elbows.
Anyway, I had to get a lift home, and SWMBO has nicked the car now. Not been a good day unfortunately! I'll have to see what time she gets in, but I expect it will be after 11 knowing her. Anyone got a VW transporter van for sale? Methinks I need to sort out this second car/van of ours pronto!
So, it will have to be remote CAD support anyway. If you are modelling how I would (in the context of an assembly), then the way I would do a large number of stringers, is like so. First of all, I would model in the stringers using either the swept boss (if possible) or a lofted boss (as a second resort if the sweep path is too complex), and I would do this creating a new part for each stringer. Once you have these parts in the assembly, you can use a really funky little tool called "Cavity" (from the insert, features menu). This will allow you to use the stringer parts as a tool to remove material from the former parts. Basically you edit the former part you want to cut slots in for the stringers (edit in the context of the assembly here), and insert the stringer part. Make sure you don't hide the design parts in the cavity command, or it will hide the stringers after each operation. That should acheive what you want I think
There are a couple of other ways, but to be honest, I try to keep things simple where I can. The above method is pretty robust, and has the added advantage that the formers will automatically update if you change the design of the stringer (e.g. change the stringer path, or section). The only tricky bit is defining the path for the stringer to be lofted or swept along. You might want to look at using intersection curves, or just 3d splines here. Shout if you want me to explain!
Cheers
Andy
Anyway, I had to get a lift home, and SWMBO has nicked the car now. Not been a good day unfortunately! I'll have to see what time she gets in, but I expect it will be after 11 knowing her. Anyone got a VW transporter van for sale? Methinks I need to sort out this second car/van of ours pronto!
So, it will have to be remote CAD support anyway. If you are modelling how I would (in the context of an assembly), then the way I would do a large number of stringers, is like so. First of all, I would model in the stringers using either the swept boss (if possible) or a lofted boss (as a second resort if the sweep path is too complex), and I would do this creating a new part for each stringer. Once you have these parts in the assembly, you can use a really funky little tool called "Cavity" (from the insert, features menu). This will allow you to use the stringer parts as a tool to remove material from the former parts. Basically you edit the former part you want to cut slots in for the stringers (edit in the context of the assembly here), and insert the stringer part. Make sure you don't hide the design parts in the cavity command, or it will hide the stringers after each operation. That should acheive what you want I think
There are a couple of other ways, but to be honest, I try to keep things simple where I can. The above method is pretty robust, and has the added advantage that the formers will automatically update if you change the design of the stringer (e.g. change the stringer path, or section). The only tricky bit is defining the path for the stringer to be lofted or swept along. You might want to look at using intersection curves, or just 3d splines here. Shout if you want me to explain!
Cheers
Andy
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Re: kin ya til what it iz yit
i just lofted a cut along a 3d spline works ok and pretty simple
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